AI Insights · Timothy · December 2020
Top 5 Boxing Games Performance in France, Q4 2020
A Sensor Tower analysis reveals the trends of top boxing games in France during Q4 2020, focusing on downloads and active users.
In the final quarter of 2020, boxing game enthusiasts in France showed their unwavering interest in the genre. Sensor Tower's data provides a glimpse into how the top 5 boxing games performed on the unified platform.
Lion Studios' Slap Kings experienced a significant uptick in weekly active users, peaking at 67K in the week of December 21. Downloads followed a similar upward trajectory, with a notable jump to 14K in the same week. Revenue also saw a rise, reaching its zenith at 243K USD in the last week of December.
CASUAL AZUR GAMES' I, The One - Fun Fighting Game had a more variable pattern. Active users hit a high of 42K in the week of October 19 and ended the quarter with 38K. Downloads saw an increase in December, reaching over 10K. Revenue during this period peaked at 51K USD in mid-December.
For Mr Fight - Wrestling Puzzles, another title by Lion Studios, the game demonstrated a declining trend in both downloads and active users, with downloads dipping to 4K and active users to around 9K by the end of December. This title did not generate any notable revenue.
Fighting Arena's Gym Heros: Fighting Game showed an overall decline in downloads but maintained a steady base of weekly active users, ending the quarter with around 24K. Revenue figures remained low, with the highest being 11K USD in the third week of December.
Lastly, Karate Fighter: Fighting Games, also by Fighting Arena, witnessed a decrease in downloads from a high of 9K in early November to 5K by the end of December. Active users saw a slight decrease, ending at approximately 11K. Revenue for this game was negligible throughout the quarter.
For more in-depth insights and detailed analytics, Sensor Tower's platform offers a comprehensive view into the app market's performance and trends.